Nintendo 64 GoldenEye 007 running on PC through in progress. Supply your own copy of the game.
Screenshots
Screenshots published by the project itself at murkantor/Project-Midas
About the game
The shooter that defined the genre on console, with film-based missions and a split-screen multiplayer that marked an entire generation.
Developer
Rare
Publisher
Nintendo
Genre
Tiro em primeira pessoa
Original game
25 Aug 1997
How this port works
The project is still under way. Decompilation is long, manual work that rebuilds the game's source from its binary, and it can take years before a playable port exists.
PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.
How to install
01This project has no playable build yet — it is still in development.
02Watch the repository on GitHub to follow progress.
03When it ships, you will need your own copy of the game.
These projects ship no game data. Supply your own copy.
Frequently asked
›Do I need the original game to play GoldenEye 007 on PC?
Yes. The project distributes no game data — you supply your own copy or dump. Every project in this scene works this way, and it is what lets them stay publicly hosted on GitHub.
›What does "in progress" mean?
The project is still under way. Decompilation is long, manual work that rebuilds the game's source from its binary, and it can take years before a playable port exists.
›Will GoldenEye 007 run on a low-end PC?
There is no playable build yet, so no performance measurement exists. Watch the repository.
›When was GoldenEye 007 released?
The original game shipped in 1997, developed by Rare and published by Nintendo. This PC port is from 2026.
›Which systems does it support?
The current release (v1.0.1) ships builds for Windows, Linux. The game originally shipped on Nintendo 64.
›Is it legal to use?
The project is public and open source, maintained by murkantor, and contains nothing from the commercial game. Responsibility for the game copy you use is yours — which is why the developers require you to supply your own.