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Grand Theft Auto: Vice City Stories

Grand Theft Auto: Vice City Stories (PlayStation 2) on PC: a static recompilation by gothamor, version v0.2.0. For Windows, Linux.

How this port works

This is a static recompilation: tooling mechanically translates the original console binary into PC code rather than rewriting the game by hand. The result runs natively, typically with an uncapped framerate and widescreen.

A native Windows and Linux port of Grand Theft Auto: Vice City Stories (PS2, USA, SLUS-21590), made by recompiling the game's PS2 executable into C++

How to install

  1. 01Supply your own copy of Grand Theft Auto: Vice City Stories. The project distributes no game files.
  2. 02Download the latest release from the project's GitHub page.
  3. 03Pick the build for your system: Windows, Linux.
  4. 04Extract it into an empty folder outside Program Files.
  5. 05Point the program at your own game files when prompted.
  6. 06Set resolution, frame cap and input before playing.

These projects ship no game data. Supply your own copy.

Frequently asked

Do I need the original game to play Grand Theft Auto: Vice City Stories on PC?

Yes. The project distributes no game data — you supply your own copy or dump. Every project in this scene works this way, and it is what lets them stay publicly hosted on GitHub.

What does "recompiled" mean?

This is a static recompilation: tooling mechanically translates the original console binary into PC code rather than rewriting the game by hand. The result runs natively, typically with an uncapped framerate and widescreen.

Will Grand Theft Auto: Vice City Stories run on a low-end PC?

Native ports and recompilations skip CPU emulation entirely, so they are usually far lighter than an emulator for the same console. With no published measurement for this project, though, any estimate would be guesswork — test it on your own machine.

Which systems does it support?

The current release (v0.2.0) ships builds for Windows, Linux. The game originally shipped on PlayStation 2.

Is it legal to use?

The project is public and open source, maintained by gothamor, and contains nothing from the commercial game. Responsibility for the game copy you use is yours — which is why the developers require you to supply your own.

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