Recompiled
Monster Hunter Portable 3rd on PC
PSP Monster Hunter Portable 3rd running on PC through recompiled. Supply your own copy of the game.
About the game
The PSP entry that shipped two million copies in its first week in Japan and never left the country. Long monster hunts, its own village, Felyne companions and a focus on local co-op.
- Developer
- Capcom
- Publisher
- Capcom
- Genre
- Ação · RPG
- Original game
- 01 Dec 2010
How this port works
This is a static recompilation: tooling mechanically translates the original console binary into PC code rather than rewriting the game by hand. The result runs natively, typically with an uncapped framerate and widescreen.
Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
How to install
- 01You need your own Monster Hunter Portable 3rd disc image for PSP. The game never released outside Japan, so the copy is the Japanese one — and the project offers community text translations as a separate file, installed afterwards from the game's own menu.
- 02The simplest route is to download the latest stable release, which comes prebuilt. Building it yourself is also supported and documented.
- 03The game executable is prepared from your image by the program itself, using its install option pointed at your .iso. No external decryption tool is needed.
- 04After that, the image and the prepared executable are linked into the game profile by the scripts that ship with the project.
- 05To build it: CMake 3.20 or newer, Ninja, a C++20 compiler, Python 3, SDL3, Vulkan and glslangValidator. On macOS and Linux you also need make and a C compiler, because the build makes its own FFmpeg for the music and the movies; on Windows it does not.
- 06Set aside a few gigabytes of free memory for the build — the recompiled code is large, and running out of memory is the most common cause of a halted build.
- 07Status: playable. Read the release notes before filing a problem.
These projects ship no game data. Supply your own copy.