Recompiled
hard corps uprising
Xbox 360 hard corps uprising running on PC through recompiled. Free and complete.
How this port works
This is a static recompilation: tooling mechanically translates the original console binary into PC code rather than rewriting the game by hand. The result runs natively, typically with an uncapped framerate and widescreen.
Hard Corps: Uprising native PC port via static recompilation, the Xbox 360 XBLA Contra spin-off, with TRG launcher
How to install
- 01The accepted copy is your own Xbox Live Arcade package of Hard Corps: Uprising, and this exact version: title ID 58410A18, content type 000D0000, an STFS LIVE package, media ID 3C5663CB, game version 0.0.0.3.
- 02What identifies the version is default.xex: 12,955,648 bytes, CRC32 3DF903B9, SHA-256 530EDE8ED5271051A2AB19C077A97FB167E4F30B094C292E8F59D37D0D2069DC. The launcher checks the xex after extracting, because containers differ between copies.
- 03Download the Windows ZIP from the latest release, extract it somewhere you can write to, and run hard_corps_uprising.exe to open the launcher.
- 04On the Play page, use install-from-package and pick yours — a single file with a long hexadecimal name and no extension, which on an Xbox 360 drive is in Content\0000000000000000\58410A18\000D0000\.
- 05Wait until it says it is ready to play: about 1 GB goes into the game folder next to the program. Any other version is refused.
- 06The DLC (Harley Daniels, Sayuri and Leviathan) is optional and not included: install the game first, then on the DLC page pick each of your own packages. The launcher checks it is a Hard Corps: Uprising package (same title ID, content type 00000002) and refuses the game package and others.
- 07Installed DLC lives in the user_data folder next to the program, not in the game folder: reinstalling the game does not remove it.
- 08You need 64-bit Windows 10/11 with a DirectX 12 GPU, or 64-bit Linux / a Steam Deck with Vulkan, the latter experimental.
These projects ship no game data. Supply your own copy.