Need for Speed: Carbon
Need for Speed: Carbon (Xbox 360) on PC: a static recompilation by codepdbh, version v0.3.3. For Android. Requires your own copy of the game.
How this port works
This is a static recompilation: tooling mechanically translates the original console binary into PC code rather than rewriting the game by hand. The result runs natively, typically with an uncapped framerate and widescreen.
Experimental static recompilation of Need for Speed Carbon for Xbox 360 using ReXGlue. Windows x64 prototype, analysis fixes and build instructions.
How to install
- 01Supply your own copy of Need for Speed: Carbon. The project distributes no game files.
- 02Download the latest release from the project's GitHub page.
- 03The current release ships a Android build.
- 04Extract it into an empty folder outside Program Files.
- 05Point the program at your own game files when prompted.
- 06Set resolution, frame cap and input before playing.
These projects ship no game data. Supply your own copy.
Frequently asked
Do I need the original game to play Need for Speed: Carbon on PC?
What does "recompiled" mean?
Will Need for Speed: Carbon run on a low-end PC?
Which systems does it support?
Is it legal to use?
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