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Recompiled

Need for Speed: Carbon

Need for Speed: Carbon (Xbox 360) on PC: a static recompilation by codepdbh, version v0.3.3. For Android. Requires your own copy of the game.

How this port works

This is a static recompilation: tooling mechanically translates the original console binary into PC code rather than rewriting the game by hand. The result runs natively, typically with an uncapped framerate and widescreen.

Experimental static recompilation of Need for Speed Carbon for Xbox 360 using ReXGlue. Windows x64 prototype, analysis fixes and build instructions.

How to install

  1. 01Supply your own copy of Need for Speed: Carbon. The project distributes no game files.
  2. 02Download the latest release from the project's GitHub page.
  3. 03The current release ships a Android build.
  4. 04Extract it into an empty folder outside Program Files.
  5. 05Point the program at your own game files when prompted.
  6. 06Set resolution, frame cap and input before playing.

These projects ship no game data. Supply your own copy.

Frequently asked

Do I need the original game to play Need for Speed: Carbon on PC?

Yes. The project distributes no game data — you supply your own copy or dump. Every project in this scene works this way, and it is what lets them stay publicly hosted on GitHub.

What does "recompiled" mean?

This is a static recompilation: tooling mechanically translates the original console binary into PC code rather than rewriting the game by hand. The result runs natively, typically with an uncapped framerate and widescreen.

Will Need for Speed: Carbon run on a low-end PC?

Native ports and recompilations skip CPU emulation entirely, so they are usually far lighter than an emulator for the same console. With no published measurement for this project, though, any estimate would be guesswork — test it on your own machine.

Which systems does it support?

The current release (v0.3.3) ships builds for Android. The game originally shipped on Xbox 360.

Is it legal to use?

The project is public and open source, maintained by codepdbh, and contains nothing from the commercial game. Responsibility for the game copy you use is yours — which is why the developers require you to supply your own.

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